Manual key points: 2 primary + 3 secondary professions; Camping buffs do not stack with matching class buffs; Merchant Favor is key for early recipes and income (see Merchant Favor).
Profession Rules Overview
- Each character can choose 2 primary professions + 3 secondary professions (First Aid / Cooking / Fishing). Manual
- Camping facilities are crafted and placed by each profession, providing 3 / 5 / 10 facility slots depending on campfire tier. Manual
- Camp buffs do not stack with equivalent class buffs (slightly weaker than class buffs), but buffs from different profession facilities coexist. Manual
- Rest by the campfire for ~1 minute to gain 1-hour buffs; Legacy "Perpetual" perk extends duration by 50% / 100%. Manual
- Mining max-rank passive "Toughness / Made of Metal": +5% max health, premier tank choice (community test data). Manual
- Launch priority #1: Save Linen Cloth for 6-slot bags (6 Linen + 3 Coarse Thread = 6-slot bag; 24 Linen for 4 bags, or commission a tailor). Manual
- Blizzard confirmed 600+ new recipes across all professions and level bands; Lv 20+ blue helm schematics via reputation (community test data). Manual
How Camping Works (Database Details)
- Build a Campfire: Cook uses 1 simple wood (with flint & tinder) to place campfire kit. Burns 15 min, 100-yard exclusion radius.
- Add Facilities: At profession skill 20+, place profession objects around fire (3 objects per profession). Shared 1-hour cooldown.
- Sit for 1 Minute: Sitting or crafting for 1 minute grants all facility buffs for 1 hour; players can leave once acquired.
Relevant Legacy perks (Database):
| Perk | Effect | Location |
|---|---|---|
| Field Guide | Reduces facility placement cooldown by 8 / 17 / 25% | Adventure Tree · Tier 3 |
| Perpetual | Class buffs providing long-term stat boosts to party/raid extended by 50 / 100%; Camp rest buffs extended by 50 / 100% | Ingenuity Tree · Tier 2 |
| Material Conservation | Class abilities no longer require vendor-sold reagents; rank 1 camp facilities consume no materials | Ingenuity Tree · Tier 1 |
The manual's "Perpetual" perk matches the database name. Official camping facility details: see Version Differences.
Camp Buffs Overview (12 Professions, Manual)
| Profession | Camp Facility | Buff Effect | Equivalent Class Buff |
|---|---|---|---|
| Mining | Whetstone / Lodestone | Melee Attack Power increase | Blessing of Might (Paladin) |
| Herbalism | Incense Candle | Intellect increase | Arcane Intellect (Mage) |
| Alchemy | Mana Well | Mana regeneration increase | Blessing of Wisdom (Paladin) |
| Skinning | Camp Chair | Critical strike chance +2% | Moonkin Aura (Druid) |
| Leatherworking | Tent | Rested XP accumulation +5% | Unique, no equivalent |
| Tailoring | Faction Banner | Spirit increase | Divine Spirit (Priest) |
| Enchanting | Enchanted Lute | Armor increase | Mark of the Wild (Druid) |
| Blacksmithing | Sharpening Wheel | Strength increase | Strength of Earth Totem (Shaman) |
| First Aid | First Aid Kit | Stamina increase | Power Word: Fortitude (Priest) |
| Fishing | Fish Bowl | Effect Unconfirmed | Unconfirmed |
| Cooking | Campfire / Food | Campfire is basic facility; food grants minor XP buff (community test data) | Unconfirmed |
| Engineering | Camp Device | Effect Unconfirmed | Unconfirmed |
Specific values (aside from Skinning +2% crit and Leatherworking +5% rested XP) are not specified in the manual (Unconfirmed). Database notes "each profession has three objects"; the manual lists one facility per profession, with remaining objects and values pending confirmation.
Recommended Profession Pairings (Manual)
| Goal | Recommended Combo | Rationale |
|---|---|---|
| Gold Farming (Dual Gathering) | Mining + Herbalism (or Skinning) | High material liquidity, most consistent early gold income |
| Cloth Casters (Mage / Warlock / Priest) | Tailoring + Enchanting | Self-crafted caster gear + ring enchants + staves |
| Plate Melee (Warrior / Paladin) | Blacksmithing + Mining | Self-sufficient weapon and armor crafting; slow high-DPS trade weapons |
| Leather / Mail (Rogue / Druid / Shaman / Hunter) | Leatherworking + Skinning | Self-crafted leather and mail, self-sufficient beast mats; Hunter combo grants beast damage buff (Unconfirmed) |
| Hardcore Survival / Tech | Engineering + Mining | Engineering gadgets and field repair bots provide unrivaled utility |
| Progression Consumables | Alchemy + Herbalism | Self-sufficient flasks and potions, irreplaceable for raid progression |