In Forever, racial traits have been completely overhauled: every race receives 2 active abilities and 2 passive abilities, balanced to provide comparable DPS throughput while preserving iconic flavor. 6 new race-class combinations are introduced alongside the new Scion race. All racial details reflect the Blizzard official release from Sep 24, 2026. Official
Race × Class Matrix
"New" = New in Forever; "✓" = Classic existing; "—" = Unavailable. Official
| Race | Warrior | Paladin | Hunter | Rogue | Priest | Shaman | Mage | Warlock | Druid |
|---|---|---|---|---|---|---|---|---|---|
| Alliance | |||||||||
| Human | ✓ | ✓ | New | ✓ | ✓ | — | ✓ | ✓ | — |
| Dwarf | ✓ | ✓ | ✓ | ✓ | ✓ | New | — | — | — |
| Night Elf | ✓ | — | ✓ | ✓ | ✓ | — | — | — | ✓ |
| Gnome | ✓ | — | — | ✓ | New | — | ✓ | ✓ | — |
| Scion (High Council) | New | — | New | New | — | — | New | — | New |
| Horde | |||||||||
| Orc | ✓ | — | ✓ | ✓ | — | ✓ | New | ✓ | — |
| Undead | ✓ | New | — | ✓ | ✓ | — | ✓ | ✓ | — |
| Tauren | ✓ | — | ✓ | — | — | ✓ | — | — | ✓ |
| Troll | ✓ | — | ✓ | ✓ | ✓ | ✓ | ✓ | New | — |
| Scion (Windshaper) | New | — | New | New | — | New | — | — | New |
Manual note: "Other new class combinations (12 new combinations per official announcements): Alliance: Human Hunter, Dwarf Shaman; Horde: Orc Mage, Forsaken Paladin; plus all Scion combinations; remaining combos subject to official site (Unconfirmed)." The official 9/24 article confirms 6 classic race combinations (adding Gnome Priest and Troll Warlock), plus all Scion combinations.
Database note: Classic race combinations launch with the base game without requiring upgrade packs; Scions require the Epic Pack or higher (Unconfirmed).
Alliance Races
Human
- Will to Survive: Removes stun effects.
- Perception: Detects stealthed enemies for 20 seconds.
- Sword Specialization (Passive): Swords increase critical strike chance with spells and abilities by 2%.
- The Human Spirit (Passive): Spirit increased by 5%.
- Database note: Diplomacy and Mace Specialization have been removed in Forever. Available classes: Warrior, Paladin, Hunter (New), Rogue, Priest, Mage, Warlock.
Dwarf
- Stoneform: Grants immunity to bleed, poison, and disease effects, and reduces physical damage taken for 8 seconds (Official: armor bonus reworked to flat physical damage reduction).
- Find Treasure: Tracks nearby treasure chests (Official: can now be active simultaneously with other tracking abilities).
- Mace Specialization (Passive): Maces increase critical strike chance with spells and abilities by 1%.
- Gun and Beast Slayer (Passive): Damage dealt to beasts increased by 5%.
- Available classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman (New).
Night Elf
- Light of Elune: Increases critical strike chance by 10% for 15 seconds.
- Shadowmeld: Grants stealth while stationary.
- Quickness (Passive): Dodge chance increased by 1%, movement speed increased by 2%.
- Wisp Spirit (Passive): Increases movement speed while dead by 75%.
- Available classes: Warrior, Hunter, Rogue, Priest, Druid.
Gnome
- Escape Artist: Grants brief immunity to immobilizing and slowing effects.
- Eureka!: Your next 3 spells or abilities cost less resources and deal 10% increased damage or healing.
- Expansive Mind (Passive): Maximum Mana, Rage, or Energy increased by 5%.
- Engineering Specialization (Passive): Engineering devices are more reliable.
- Available classes: Warrior, Rogue, Priest (New), Mage, Warlock.
Horde Races
Orc
- Blood Fury: Increases attack power and spell power by 10% for 15 seconds.
- Shatter Curse: Grants immunity to curse and bane effects, and reduces magic damage taken for 8 seconds.
- Axe Specialization (Passive): Axes increase critical strike chance with spells and abilities by 1%.
- Hardiness (Passive): Stun duration reduced by 20%.
- Available classes: Warrior, Hunter, Rogue, Shaman, Mage (New), Warlock.
Undead (Forsaken)
- Will of the Forsaken: Removes charm, fear, and sleep effects (Official: no longer grants immunity duration after removal).
- Cannibalize: Consumes a corpse to regenerate 35% health and mana over its duration.
- Underwater Breathing (Passive): Underwater breath duration increased by 300%.
- Touch of the Grave (Passive): Your attacks occasionally drain life from the target (New racial).
- Available classes: Warrior, Paladin (New), Rogue, Priest, Mage, Warlock. Forsaken Paladins follow the Warcraft III campaign "The Kingdom of the Forsaken", centered on Vandarian Hold in Whispering Gardens, Tirisfal Glades. Official
Tauren
- War Stomp: Stuns nearby enemies for 2 seconds.
- Cultivation: Spawns bonus herbs that can be gathered without the Herbalism profession.
- Plainsrunning (Passive): Gradually increases movement speed while running continuously.
- Endurance (Passive): Total health increased by 5%, hit chance increased by 1%.
- Available classes: Warrior, Hunter, Shaman, Druid.
Troll
- Berserking: Increases attack speed and casting speed by 10% for 10 seconds.
- Rapid Regeneration: Regenerates 50% of maximum health over its duration.
- Beast Slaying (Passive): Damage dealt to beasts increased by 5%.
- Regeneration (Passive): 10% of health regeneration continues during combat.
- Available classes: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock (New).
Scion (Shen'dorei)
Scions, known as Shen'dorei ("The Hidden People"), are descendants of Highborne who fled Eldre'Thalas after the Great Sundering and built a civilization in the Elemental Plane of Skywall. Starting zone: Zephyr Isle (Lv 1–12), blending classic architecture with elemental aesthetics; wind spirits have vanished and crystal spires are failing, as Windshapers, High Council, and Al'Akir loyalists vie for control. Features custom Druid forms, unique dances, and emotes. Official
Manual Original Table (Preserved for Reference)
| Race | Faction Branch | Available Classes | Core Racials |
|---|---|---|---|
| Scion (Paid Pack Unlock) | Alliance · High Council | Warrior / Hunter / Mage / Rogue / Druid | Skyglide (glide for 10s), Leyline Reading (+100% HP/Mana regen), Wind's Favor (+1% haste), Elemental Insight (+5% damage vs Elementals) |
| Scion | Horde · Windshaper | Warrior / Hunter / Rogue / Shaman / Druid | Skyglide, Celestial Vista (+10% move speed, Unconfirmed), Wind's Favor, Elemental Insight |
Official Version (2026/9/24)
| Faction | Available Classes | Racial Traits |
|---|---|---|
| (Horde) Windshaper Scion | Druid, Hunter, Rogue, Shaman, Warrior | Skyglide: Glide downward through the air for 10s; Celestial Vista: Receive elemental blessing, increasing movement speed by 10%; Wind's Favor (Passive): Melee, ranged, and spell haste increased by 1%; Elemental Insight (Passive): Damage dealt to elemental creatures increased by 5% |
| (Alliance) High Council Scion | Druid, Hunter, Mage, Rogue, Warrior | Skyglide; Leyline Reading: Tap into a leyline, increasing health and mana regeneration rate by 100%; Wind's Favor (Passive); Elemental Insight (Passive) |
The manual's "Celestial Vista (+10% move speed, Unconfirmed)" entry was officially confirmed by Blizzard on 9/24 as "+10% movement speed". Both records are retained here for reference.
- Horde Scion Perk: At Lv 5+, a quest in Shendar Village grants an early Relic/Totem/Idol (late-game item in Classic 60) — community test server data. Manual
- Appearance: Body Type 1 & 2 each feature 10 face options, 9 skin tones, and extensive customization editable at city barbershops. Official
- Scions unlock via paid expansion packs; Epic Pack includes Beta access (tier details and pricing Unconfirmed). Manual
Classic 60 Racials Comparison
The table below summarizes the original Classic (1.12) racials from the NFU community database for comparison against Forever's revamped traits. Classic ref
| Race | Classic 60 Racial Traits (Original Summary) |
|---|---|
| Human | The Human Spirit (+5% Spirit); Sword Specialization (+5 Sword/2H Sword skill); Mace Specialization (+5 Mace/2H Mace skill); Diplomacy (+10% rep gain); Perception (Instant, 3m CD, increases stealth detection for 20s) |
| Dwarf | Frost Resistance (+10); Find Treasure (shows chests on minimap); Gun Specialization (+5 Gun skill); Stoneform (Instant, 3m CD, immune to bleed/poison/disease, +10% armor for 8s) |
| Night Elf | Shadowmeld (Instant, 10s CD, stealth while stationary); Wisp Spirit (+50% move speed while dead); Nature Resistance (+10); Quickness (+1% dodge) |
| Gnome | Arcane Resistance (+10); Engineering Specialization (+15 Engineering skill); Expansive Mind (+5% Intellect); Escape Artist (0.5s cast, 1m CD, breaks root/snare) |
| Orc | Command (+5% pet damage); Hardiness (+25% stun resist); Axe Specialization (+5 Axe/2H Axe skill); Blood Fury (Instant, 2m CD, +25% base melee AP for 15s, -50% healing received for 25s) |
| Undead | Will of the Forsaken (Instant, 2m CD, immune to charm/fear/sleep for 5s); Shadow Resistance (+10); Underwater Breathing (+300% duration); Cannibalize (Instant, 2m CD, 7% HP every 2s for 10s) |
| Tauren | War Stomp (0.5s cast, 2m CD, stuns up to 5 enemies within 8 yards for 2s); Cultivation (+15 Herbalism skill); Endurance (+5% max HP); Nature Resistance (+10) |
| Troll | Regeneration (+10% HP regen, 10% active in combat); Bow Specialization (+5 Bow skill); Throwing Specialization (+5 Throwing skill); Berserking (Instant, 3m CD, +10% to 30% attack/cast speed for 10s); Beast Slaying (+5% damage to beasts) |
All racials in Forever have been redesigned (2 active + 2 passive per race). Verified changes: Dwarf Stoneform (armor converted to flat physical damage reduction), Find Treasure stacks with other tracking, Mace Spec converted to crit; Undead Will of the Forsaken no longer grants lasting immunity, Cannibalize restores mana, Touch of the Grave added; Human Diplomacy and Mace Spec removed. Other traits await comprehensive live verification.