WoW Forever Races & Racial Abilities

Last updated: · sources at the end of the page

Translated from the Simplified Chinese edition; if they differ, the Chinese edition and Blizzard's announcements take precedence.

In Forever, racial traits have been completely overhauled: every race receives 2 active abilities and 2 passive abilities, balanced to provide comparable DPS throughput while preserving iconic flavor. 6 new race-class combinations are introduced alongside the new Scion race. All racial details reflect the Blizzard official release from Sep 24, 2026. Official

Race × Class Matrix

"New" = New in Forever; "✓" = Classic existing; "—" = Unavailable. Official

RaceWarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Alliance
Human✓✓New✓✓—✓✓—
Dwarf✓✓✓✓✓New———
Night Elf✓—✓✓✓———✓
Gnome✓——✓New—✓✓—
Scion (High Council)New—NewNew——New—New
Horde
Orc✓—✓✓—✓New✓—
Undead✓New—✓✓—✓✓—
Tauren✓—✓——✓——✓
Troll✓—✓✓✓✓✓New—
Scion (Windshaper)New—NewNew—New——New

Manual note: "Other new class combinations (12 new combinations per official announcements): Alliance: Human Hunter, Dwarf Shaman; Horde: Orc Mage, Forsaken Paladin; plus all Scion combinations; remaining combos subject to official site (Unconfirmed)." The official 9/24 article confirms 6 classic race combinations (adding Gnome Priest and Troll Warlock), plus all Scion combinations.

Database note: Classic race combinations launch with the base game without requiring upgrade packs; Scions require the Epic Pack or higher (Unconfirmed).

Alliance Races

Human

Dwarf

Night Elf

Gnome

Horde Races

Orc

Undead (Forsaken)

Tauren

Troll

Scion (Shen'dorei)

Scions, known as Shen'dorei ("The Hidden People"), are descendants of Highborne who fled Eldre'Thalas after the Great Sundering and built a civilization in the Elemental Plane of Skywall. Starting zone: Zephyr Isle (Lv 1–12), blending classic architecture with elemental aesthetics; wind spirits have vanished and crystal spires are failing, as Windshapers, High Council, and Al'Akir loyalists vie for control. Features custom Druid forms, unique dances, and emotes. Official

Manual Original Table (Preserved for Reference)

RaceFaction BranchAvailable ClassesCore Racials
Scion (Paid Pack Unlock)Alliance · High CouncilWarrior / Hunter / Mage / Rogue / DruidSkyglide (glide for 10s), Leyline Reading (+100% HP/Mana regen), Wind's Favor (+1% haste), Elemental Insight (+5% damage vs Elementals)
ScionHorde · WindshaperWarrior / Hunter / Rogue / Shaman / DruidSkyglide, Celestial Vista (+10% move speed, Unconfirmed), Wind's Favor, Elemental Insight

Official Version (2026/9/24)

FactionAvailable ClassesRacial Traits
(Horde) Windshaper ScionDruid, Hunter, Rogue, Shaman, WarriorSkyglide: Glide downward through the air for 10s; Celestial Vista: Receive elemental blessing, increasing movement speed by 10%; Wind's Favor (Passive): Melee, ranged, and spell haste increased by 1%; Elemental Insight (Passive): Damage dealt to elemental creatures increased by 5%
(Alliance) High Council ScionDruid, Hunter, Mage, Rogue, WarriorSkyglide; Leyline Reading: Tap into a leyline, increasing health and mana regeneration rate by 100%; Wind's Favor (Passive); Elemental Insight (Passive)

The manual's "Celestial Vista (+10% move speed, Unconfirmed)" entry was officially confirmed by Blizzard on 9/24 as "+10% movement speed". Both records are retained here for reference.

Classic 60 Racials Comparison

The table below summarizes the original Classic (1.12) racials from the NFU community database for comparison against Forever's revamped traits. Classic ref

RaceClassic 60 Racial Traits (Original Summary)
HumanThe Human Spirit (+5% Spirit); Sword Specialization (+5 Sword/2H Sword skill); Mace Specialization (+5 Mace/2H Mace skill); Diplomacy (+10% rep gain); Perception (Instant, 3m CD, increases stealth detection for 20s)
DwarfFrost Resistance (+10); Find Treasure (shows chests on minimap); Gun Specialization (+5 Gun skill); Stoneform (Instant, 3m CD, immune to bleed/poison/disease, +10% armor for 8s)
Night ElfShadowmeld (Instant, 10s CD, stealth while stationary); Wisp Spirit (+50% move speed while dead); Nature Resistance (+10); Quickness (+1% dodge)
GnomeArcane Resistance (+10); Engineering Specialization (+15 Engineering skill); Expansive Mind (+5% Intellect); Escape Artist (0.5s cast, 1m CD, breaks root/snare)
OrcCommand (+5% pet damage); Hardiness (+25% stun resist); Axe Specialization (+5 Axe/2H Axe skill); Blood Fury (Instant, 2m CD, +25% base melee AP for 15s, -50% healing received for 25s)
UndeadWill of the Forsaken (Instant, 2m CD, immune to charm/fear/sleep for 5s); Shadow Resistance (+10); Underwater Breathing (+300% duration); Cannibalize (Instant, 2m CD, 7% HP every 2s for 10s)
TaurenWar Stomp (0.5s cast, 2m CD, stuns up to 5 enemies within 8 yards for 2s); Cultivation (+15 Herbalism skill); Endurance (+5% max HP); Nature Resistance (+10)
TrollRegeneration (+10% HP regen, 10% active in combat); Bow Specialization (+5 Bow skill); Throwing Specialization (+5 Throwing skill); Berserking (Instant, 3m CD, +10% to 30% attack/cast speed for 10s); Beast Slaying (+5% damage to beasts)

All racials in Forever have been redesigned (2 active + 2 passive per race). Verified changes: Dwarf Stoneform (armor converted to flat physical damage reduction), Find Treasure stacks with other tracking, Mace Spec converted to crit; Undead Will of the Forsaken no longer grants lasting immunity, Cannibalize restores mana, Touch of the Grave added; Human Diplomacy and Mace Spec removed. Other traits await comprehensive live verification.

Sources

Last updated: · Items marked Unconfirmed have no reliable source yet, so no guessed numbers are given. Beta data can change at any time; the live game and Blizzard's official announcements take precedence.

Source badges: Official Blizzard websites · Manual Chinese community manual (Tencent Docs) · Database community database (test server) · Community community / creators / media · Classic ref original Classic data, not confirmed for Forever · Conflict sources disagree · Dev public posts by Blizzard developers (e.g. on X)